Digital library and educational content

Our digital education programmes are designed to address the needs of the various people we want to help, free-of-charge. Our Digital Schools, Solidarity FabLabs, Digital Women’s Centres welcome young people and women in difficulty who don’t have access to the education or training they need: children in schools without books, early-school leavers and young people without qualifications, women without qualifications and without resources.

Digital educational content is at the heart of these programmes which are all based on three pillars: support (via specialised associations, Orange volunteers, etc.), digital equipment (tablets, memory cards, projector, computers, digital manufacturing tools, etc.), and this digital content.

Digital library Orange FoundationSince 2016, we have collected several thousands of pieces of open content (school, university, professional training) in our Digital Library for everyone and every organisations seeking free and direct access to learning and knowledge: disadvantaged people without direct access to education or unresponsive to traditional teaching methods, extra-curricular associations, training providers, employment organisations, or simply those eager to learn, all learners can progress with the Digital Library or with the cultural MOOCs by the Orange Foundation.

The Digital Library is a free, collaborative and multilingual website, open to all, which accepts every type of content (office documents, images, videos, sound files, zipped files, etc.) and client (computer, smartphone, tablet) and operates on the following principle:

  • all users can view the documents and download them,
  • registered users can also contribute to the site by submitting resources, which are validated by an editorial board before being published.

The amount and diversity of the content is constantly growing.
What’s more, we support the creation of open educational content that is provided by the Digital Library.

At the heart of our digital education programmes, brought together in our Digital Library, digital educational content is an incredible tool for re-establishing a level playing field for social and professional integration.

Educational content for children

  • Education & Digital, "Education & Digital catalogue for EduPi":
    500 digital educational activities for learning adapted to local cultural identities.
  • Les Compagnons du Dev, "#Supercodeurs Afrique" (#Supercoders Africa):
    learning the basics of programming for primary and secondary school pupils and teachers in Africa.
  • AflatounStitching Child Savings International, "Aflatoun" :
    a platform teaching children to save money, plan, budget,
    know their rights...
  • Upgrade vidéo et portabilité de wikidebrouillardLes petits débrouillards Grand Ouest, "Video upgrade and making Wikidebrouillard portable" :
    giving a taste for science, developing skills and sharing knowledge.
  • Application petit kouakouPetit Kouakou Application :
    an application to watch videos about civic and citizen values, read stories, play, discover...
  • Wikimedia Switzerland, "WikiChallenge African Schools" :
    a great challenge to write articles about your school, village, etc. on Wikipedia...
  • Toufoula kidsTicontenu, "toufoula kids" :
    a mobile app in several languages to promote the social integration of children aged 4 to 8 years old.
  • Khan AcademyLibraries Without Borders, "Khan Academy":
    a new, revolutionary learning solution with all the video lessons and maths problems available in French.


Educational content for the professional integration of young adults and women

  • Code-djTralalere SAS, Code dj :
    a game to discover and learn to code for people aged 15 to 25, whatever their level.
  • La web-série Quartier GénialCoopérative Tiers Lieux, "Quartier Génial" web-series:
    “digital illiteracy & new jobs, new approaches”: 18 educational resources for people entering work and early school leavers.
  • Sikana EducationSikana Education, "digital programme-better integrate-better undertake":
    videos, quizzes, exercises to learn about entrepreneurship, social skills and personal development.
  • ISEP propose le projet R0B0 ISEP ROBO, learn programming with a fun mobile app involving little robots.
  • projet ABCDINSUP Formation, "ABCD" :
    Learning games for 18 to 25 year olds who are illiterate or for whom French is a foreign language.
  • Bordeaux Montaigne University, "Mon French Kit" :
    a serious game enabling migrant refugees to learn French in order to integrate.