Ready to work towards digital solidarity in 2016!

After a busy 2015, 2016 also promises to be a great year for philathropy projects. We met with regional delegates of the Foundation and Orange Solidarité directors on 19 and 20 January to share our priorities for this new year, focusing on one central theme: digital education.
 

team foundation orange year 2016
The team of the Orange Foundation, regional delegates and Orange Solidarity association directors, met on 19 and 20 January.

 

2015 was an important year for developing our digital education activity. With an increasing user base, the French version of Khan Academy had nearly 640,000 users in autumn 2015. In Africa, digital schools have provided 40,000 children with access to an education. Finally, the Solidarity FabLabs program really took root in France and in 8 other countries, with 32 FabLabs. We saw the launch of some of the first FabLabs in some countries, such as Tunisia and Madagascar.

Our teams are going to continue to develop digital education programs in 2016. We are all focused on one priority: offering everyone to access education, particularly young people in difficulty, and women in need.

 

 
 

Digital education, a priority in 2016

In 2016, our goal is to train 8,000 young people in digital technology in the Solidarity FabLabs. In total, around fifty Solidarity FabLabs will be supported this year, both in several countries including France. In Africa, the digital schools programwill be launched in 500 schools across 8 countries!
Of course, we haven’t forgotten about our efforts to train women in digital technology. 8,000 women will be trained through the digital centres program. This will improve their employability and/or help them to create revenue generating activities. Our autism-related activity is increasingly focused on digital technology. This year, 4,000 people with autism will learn with the help of digital technology. We are also launching a serious game called TSARA, to help people learn how to best support and communicate with people with autism. Available on PCs and mobiles, the game will be launched in April. It will be free of charge.

In 2016, digital education remains our priority, because digital technology should be available to all!

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